Viz Artist covers all areas of today’s broadcast graphics. It enables designers to build complete virtual sets as well as complex 3D animations. It even makes bread-and-butter tasks, such as building geometry and creating fonts for lower third graphics, more efficient. Add to that full support for maps and video and you have a system that takes care of all your design needs. Design with speed Viz Artist releases designers from repetitive graphics creation and gives them complete freedom to concentrate on the creative side of their work. It could be designing an original graphic for a breaking news story, or designing an innovative election project. Because Viz Artist is real-time and easy to use, projects are completed quickly in time for the live broadcast. Video & Clips Viz Artist fully supports video as part of the creation process. Videos can be used as part of a scene, or as textures mapped on geometry using UV coordinates. Viz Artist is able to integrate clips of any resolution or live streaming video as part of the scene design. Open for other formats Viz Artist has the ability to import models from other 3D packages. It supports files from all major 3D modeling applications. It accepts the majority of these formats' geometry parameters, such as reference to textures, texture mapping coordinates, smoothing groups, materials, and lighting. Graphics database Viz Artist comes with an integrated multi-user database that serves as the central point for storing all assets. This asset management database provides efficient and secure file-handling. Art Directors can better manage and keep organized the graphic assets, and use the Graphic Hub manager to deploy projects to any location on the network. Company-wide changes in branding, such as new fonts or textures can be accomplished by editing a single element. Changes will translate to projects and assets associated with that element or style. All objects keep track of their references under all circumstances. Project Management Viz Artist offers great flexibility when it comes to organizing references. Scenes, including all their relevant references, can be arranged in different projects. Complex scenes often contain many image, object, clip, and font references. These references are registered in Graphic Hub and can be easily searched for using any of their properties. All elements necessary for handling complex designs are accessible from one place. Native support for Substance Materials The Substance Shader plugin (license required) for Viz Artist brings the power of Allegorithmic Substances to Viz Engine. Substances are used to generate high-quality textures and allow artists to tweak the look of the resulting textures in real-time. And Cinema4D LiveLink integration allows designers to import their projects into Viz Engine and modify them in real-time.
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